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Mr. Hasselhoff
09-21-2006, 08:13 PM
Company of Heroes
Unit Guide
Email- nightslayer15@mail.com
Copyright 2006 Austin Bentley



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Table of Contents
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1. Introduction
2. Version History
3 Allied Infantry
3.1 Allied Vehicles
4 Axis Infantry
4.1 Axis Vehicles
5. Credits and Acknowledgments
6. Legal Information
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1. Introduction
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First off this is my first unit guide, some of it may not be correct but when the stats are finished and complete i will further update this as i go. So thank you for using this guide, see you on the battlefield marine.

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2. Version History
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v1.00 - 9/16/06 - First Public release.

v1.01 - 9/20/06 - First Revision - Missing Units added, spelling corrections and things have been rearranged.

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3 Allied Infantry
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These are the main backforce of Allies, without them the war wouldn't get off the ground.

Riflemen Squad
Build ManPower: 225
Build Time: 30
Initial Health: 275
Squadron Size: 5
Max Squad Size: 5
Reinforcement Cost: 0.5
Reinforcement Time: 1

Allied riflemen are the basis of any army. Well-trained, versatile soldiers, they can pose a considerable threat to enemy infantry, especially en masse. Their weaponry includes a standard M1 rifle, and can be armed with sticky bombs, grenades, and Browning Automatic Rifles.

Allied Engineer
Build ManPower: 140
Build Time: 21
Initial Health: 165
Squadron Size: 3
Max Squad Size: 3
Reinforcement Cost: 0.5
Reinforcement Time: 1

Their duties also consist of preparing buildings for demolition, planting and removing mines, and repairing damaged vehicles. Although they are not suited for heavy combat situations, they can be equipped with a flamethrower, allowing them to clear out garrisoned troops.

Ranger Squad
Build ManPower: 300
Build Time: 37.5
Initial Health: 325
Squadron Size: 5
Max Squad Size: 5
Reinforcement Cost: 0.5
Reinforcement Time: 1

Rangers are powerful assault troops equipped with Thompson SMGs. Excelling at combat against other infantry units, but in addition to their SMGs, they can also carry powerful bazookas that present quite a threat to enemy vehicles and structures. Use them wisely as they can prove a powerful threat.

Allied Airborne Infantry
Build ManPower: 375
Build Time: 90
Initial Health: 420
Squadron Size: 6
Max Squad Size: 6
Reinforcement Cost: 1
Reinforcement Time: 1

Elite Troops armed with M1 Carbines, and capable of upgrading to Recoilless Rifles, Airborne Infantry are a threat to both infantry and enemy vehicles. In addition, they can use grenades and satchel charges, making them effective at all situations.

Heavy Machine Gun Squad

Build ManPower: 240
Build Time: 36
Initial Health: 165
Squadron Size: 3
Max Squad Size: 3
Reinforcement Cost: 0.5
Reinforcement Time: 1

Machine gun squads carry a tripod mounted M1917 water-cooled .30 cal heavy machine gun. Extremely effective at suppression and mowing down large numbers of advancing enemy troops, it can be upgraded with armor piercing bursts, allowing HMG squads to take down light vehicles with ease.


Allied Mortar Team
Build ManPower: 280
Build Time: 36
Initial Health: 165
Squadron Size: 3
Max Squad Size: 3
Reinforcement Cost: 0.5
Reinforcement Time: 1

Mortar squads are best deployed in safe or defensive positions, allowing them to use indirect fire to engage the enemy. In addition to their basic attack, mortar teams are able to barrage a location, or fire smoke bombs to mask friendly troop movements and disrupt enemy attacks.

Allied Sniper
Build ManPower: 340
Build Time: 50
Initial Health: 75
Cloaking
Recharge Rate 16/sec

Following his “One shot, one kill” motto, snipers can use their long-ranged, scoped rifles to successfully pick out and eliminate enemy targets from a distance. Well versed in field craft, snipers can utilize camouflage, allowing them to sneak around undetected and out of harms way.

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3.1 Allied Vehicles
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Allied Jeep
Build ManPower: 220
Build Time: 35
Initial Health: 185

Fast and lightly armored, the Allied Jeep is perfectly suited for reconnaissance work. Armed with a mounted machine gun, it's also the perfect choice for removing enemy snipers,

Allied M3 Halftrack
Build ManPower: 220
Build Fuel: 20
Build Time: 40
Initial Health: 315

Equipped with a .50 cal M2 machine gun, the M3 not only offers basic protection from standard firearms, but also acts as a transport, allowing you to move troops around the battlefield. Capable of upgrading to quad-cannons for anti-personal purposes.

Allied M8 Greyhound
Build ManPower: 280
Build Fuel: 30
Build Time: 45
Initial Health: 150

Fast recon vehicle, the M8 Armored Car is useful for both harassing enemy infantry and engaging lightly armored vehicles. Capable of dropping mines onto the battlefield, armored side-skirts and a .50 cal mounted machine gunner can both be added to the M8 making it even more versatile.

M1 57mm Anti-Tank Gun
Build ManPower: 160
Build Time: 37
Initial Health: 300

Towed by standard infantry, the M1 57mm Anti Tank gun offers protection against enemy tanks. Capable of firing Armor Piercing Shells that penetrate even the stronger defenses, the M1 57mm AT gun can be a fearsome threat to any armored division. However, be sure to keep in mind that it is both slow and susceptible to flanking attacks and grenades from enemy infantry, so ensure that your Anti Tank gun is well protected.

M10 Tank Destroyer
Build ManPower: 300
Build Fuel: 60
Build Time: 45
Initial Health: 400

Relying on a powerful 3-inch cannon and a quick speed, the M10 Tank Destroyer can be a formable threat to any armor division. However, be sure to use buildings and environmental cover to your advantage, as the M10's weak armor leaves it at a disadvantage against more powerful foes.

M4 Crocodile Sherman
Build ManPower: 320
Build Fuel: 110
Build Time: 55
Initial Health: 636

A modified version of the M4 Sherman Tank, the Crocodile is equipped for assault missions. Using its flamethrower, it can easily burn out enemy troops garrisoned nearby, and is effective at both devastating infantry and clearing out enemy defenses. With an upgradeable bulldozer attachment, the Crocodile can clear its own path to reach its target, making it an excellent demolition unit.

M4 Sherman
Build ManPower: 420
Build Fuel: 90
Build Time: 55
Initial Health: 636

The workhorse of the Allied forces, the M4A3 Sherman counters the strength of the Axis armor with its versatility and speed. Capable of upgrading to a .50 cal machine gun and firing smoke rounds, the M4 Sherman can act as a threat to any infantry. In addition, it can receive utilize a Crab Mine Flail, allowing it to clear mine fields and chew through both scenery and enemy troops.

Allied M26 Pershing
Build ManPower: 680
Build Fuel: 180
Build Time: 75
Initial Health: 990

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4 Axis Infantry
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Volksgrenadiers
Build ManPower: 224
Build Time: 24
Initial Health: 240
Squadron Size: 4
Max Squad Size: 4
Reinforcement Cost: 0.5
Reinforcement Time: 1

Armed with their standard issued rifles, Volksgrenadiers can be given MP40 Sub-Machine guns and the Panzerfaust, a single-shot disposable rocket launcher capable of destroying most enemy tanks and vehicles, and damaging light structures.

Pioneer
Build ManPower: 120
Build Time: 14
Initial Health: 140
Squadron Size: 2
Max Squad Size: 2
Reinforcement Cost: 0.5
Reinforcement Time: 1

Pioneers are primarily responsible for construction, repairs, and setting up defenses, but can also be used to salvage wrecked vehicles in order to reclaim resources. They can be upgraded to utilize a Frankfurt 42 Mine Detector or a Flammenwerfer 42, making them effective in clearing out garrisoned troops and taking down enemy structures.

Grenadiers
Build ManPower: 225
Build Time: 22.5
Initial Health: 240
Squadron Size: 3
Max Squad Size: 3
Reinforcement Cost: 0.5
Reinforcement Time: 1

Equipped with a standard issue rifle, they can be upgraded to carry both a MG42 Light Machine gun, trading mobility for increased firepower, Model 24 grenades for use against garrisoned troops or fortified enemy positions, and RPzB 54 Panzerschrecks, capable of penetrating the armor of any Allied tank.

Mg42 Heavy Machine Gun
Build ManPower: 260
Build Time: 39.9999
Initial Health: 165
Squadron Size: 3
Max Squad Size: 3
Reinforcement Cost: 0.5
Reinforcement Time: 1

Heavy Machine Gun Squads are devastating to enemy troops. Carrying a MG42 HMG, capable of firing up to 1200 rounds per minute, the MG42 is effective at suppressing squads and decimating large numbers of incoming enemy troops.

Axis Gr34 8cm Mortar Team
Build ManPower: 270
Build Time: 30
Initial Health: 165
Squadron Size: 3
Max Squad Size: 3
Reinforcement Cost: 0.5
Reinforcement Time: 1

Axis Mortar Teams are equipped with the Granatewerfer 34 8cm mortar, a long range area effect weapon. Used most effectively at the back of the front lines, Mortar Teams are excellent at softening enemy defenses from a distance in preparation for an advance. In addition to their basic attack, drop in smoke shells to provide cover to nearby soldiers and vehicles, or barrage an area in rapid succession for maximum efficiency.

Axis Sniper
Build ManPower: 340
Build Time: 60
Initial Health: 75
Visual Range: 40 m
Primary Sensor Range: 3 m
Mine Detection Range: 3 m

Following his “One shot, one kill” motto, Axis snipers can use their G43 semi-automatic rifles to successfully pick out and eliminate enemy targets from a distance. Well versed in field craft, snipers can utilize camouflage, allowing them to sneak around undetected and out of harms way. They are very capable of killing enemy infantry or weapon teams.

Axis Knights Cross Holder
Build ManPower: 390
Build Time: 45
Initial Health: 270
Squadron Size: 3
Max Squad Size: 3
Reinforcement Cost: 0.5
Reinforcement Time: 2

Infantry who showed great bravery and tactical skill were awarded with the Knight's Cross. Experienced, tough, armed with assault rifles, Knight’s Cross Holders are capable of taking on many times their number in regular infantry, making them a very effective anti-infantry squad.

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4.1 Axis Vehicles
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Axis Motorcycle
Build ManPower: 180
Build Time: 30
Initial Health: 125

The BMW R75 is fast reconnaissance motorcycle, boasting a sidecar with a mounted machine gun. Because of its quick speed and low production costs, it makes an excellent recon tool. Use it to quickly move behind enemy lines, scout locations, hunt down elusive snipers, and flank mortar and heavy machine gun teams.

Axis Sdkfz 251 Halftrack
Build ManPower: 220
Build Fuel: 20
Build Time: 30
Initial Health: 315

The Halftrack is primarily used to transport troops quickly around the battlefield and also allows nearby squads to reinforce quickly. However, if you’re in a situation that demands offensive capabilities, the abiility to transport troops can be sacrificed to make room for two Flammenwerfers, or the Walking Stuka, a side mounted rocket battery. Its weak armor will protect the crew against machine guns and light weapons, but not much else, so be sure to guard it carefully.

Axis Sdkfz234 Armoured Car
Build ManPower: 280
Build Fuel: 25
Build Time: 45
Initial Health: 310

The Sdkfz 234 is invaluable to the Axis as fast moving recon vehicle. Coated in medium armor plating, the car’s standard weapon can be upgraded to a 50mm anti-tank gun, making it a deadly threat to enemy vehicles and tanks.

Axis Stug IV
Build ManPower: 340
Build Fuel: 50
Build Time: 40
Initial Health: 400

The Stug IV is effective both against infantry and enemy tanks. Using a powerful modified 75mm assault gun, it is known as a very effective tank killer. However, because of its fixed main gun, the Stug IV be directly facing its prey to engage it. Make sure your Stug is defended at all times, as M10 Tank Destroyers are quite effective at pestering it.

Axis Ostwind Flak Panzer
Build ManPower: 410
Build Fuel: 40
Build Time: 45
Initial Health: 400

The Flakpanzer is an anti-aircraft tank based on the Panzer IV. Armed with a rapid firing 37mm, the Ostwind is especially effective against planes and lightly armored vehicles, although it can easily take on infantry as well.

Axis Panzer IV
Build ManPower: 410
Build Fuel: 80
Build Time: 55
Initial Health: 600

The Panzer IV was the workhorse of the Axis tank divisions. Produced and used in all of the theatres of combat, the Panzer IV is capable of tackling enemy tanks. Crack Panzers are extra ferocious, as they are equipped with armor skirts and an MG42 machine gun that can devastate enemy infantry at close range.

Axis Tiger
Build ManPower: 980
Build Fuel: 220
Build Time: 70
Initial Health: 1064

The Tiger Tank was a fundamental change from previous German tanks, choosing to focus on firepower and armor and the expense of mobility. Very heavily armored in all directions, its powerful and versatile 88mm gun makes it effective against all targets. However, it has slow speed and manoeuvrability as a result of its weight.

Axis Tiger Ace
Build ManPower: 980
Initial Health: 1500

The Tiger Ace does not receive veterancy bonuses but is granted a 20% penetration value bonus that is applied to its main cannon, and is also more effective in combat due to extensive front line battle experience.

Axis 50mm Pak38
Build ManPower: 115
Build Time: 37
Initial Health: 300

The Pak38 is a long range anti-tank weapon with strong armor penetration, effective against both enemy armor and defenses. However, since it is towed on foot by infantry, it is slow moving and requires a setup time before firing, making it vulnerable to flanking attacks. The front is protected by armor plating, providing some protection to the guns crew. The Pak 38 can also be camouflaged in preparation for an ambush move on enemy vehicles.

Axis 150mm Nebelwerfer
Build ManPower: 190
Build Time: 40
Initial Health: 250

The Nebelwerfer is a towed rocket artillery piece, known by the Allied soldiers for the loud screeching noise of the rounds. While it is somewhat inaccurate, its six powerful 150mm barrels can fire rockets from long rage, allowing it to decimate enemy structures and units from afar.

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10. Credits and Acknowledgements
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Any comments, suggestions, questions, or additions? Send them to nightslayer@mail.com

Many thanks to:

Relic, for making another great game.

Relic again, for releasing the mod tools with which I gathered most of the
statistical data in this FAQ.

NemesisChikens for his CoHStats site, which is a gold mine of CoH unit and ability
information.